Vatras, the water mage, prepares the ritual and represents Adanos. A smith can repair the amulet, but for the magical power to be restored, a ritual with high mages representing the three gods is necessary. The Hero chases after the thief, but just arrives in time to witness Seekers destroy the Eye of Innos. But shortly before the Hero arrives there, the eye was stolen. Presented with the note Lord Hagen is willing to give the Eye of Innos to the Hero and sends him to the monastery of the fire mages to retrieve it. Seekers are spread throughout the isle, with the goal to kill him.
He also knows about the dragons, since the castle has already been attacked by them, but is only willing to write a notice on it for Lord Hagen, after the Nameless Hero has gathered information on the status in the mines.īy the time the Hero exits the valley with the note about the dragons, the evil forces have become aware of his quest. In the castle, the former old camp, Garond heads the mission of the paladins. When finally meeting the head of the paladins, the Nameless Hero is first sent into the mine valley, which is now overrun by Orcs, to bring back evidence of the dragons. The Nameless Hero starts to the City of Khorinis and after he found a way to enter the city, he learns he has to join one of the factions – the militia, the fire mages or the mercenaries – to be permitted entrance to Lord Hagen. Xardas sends the Hero to Lord Hagen, leader of the paladins, to retrieve the Eye of Innos, an artifact which makes it possible to speak with the dragons and learn more about their motivation. The Nameless Hero is instructed by Xardas on the new danger, an army of evil that has gathered in the mine valley, led by dragons. Xardas felt this and rescued the Nameless Hero from under the ruins of the Sleeper's temple, where he has laid for weeks, becoming weak. Evil did not disappear with the Sleeper being banned as with his last cry the Sleeper summoned the most evil creatures. On Khorinis, prisoners that escaped the camp raided the country and seeing as the militia was unable to protect them some farmers formed an alliance with the refugees and no longer paid allegiance to the king. The king decides to send Lord Hagen with 100 paladins to the island to secure ore. People in Khorinis believe in three gods: Innos, the god of fire, sunlight and order Beliar, the god of death, darkness and things unnatural and Adanos, the god of water who is also the patron of humanity and maintains balance between Innos' and Beliar's influence over human world.Īfter the barrier around the prison colony was destroyed, ore supplies for the kingdom have stopped. The city is low on basic necessities and relies on travelling merchants as the ships from the mainland have stopped coming because of the war. This has caused Khorinis to be on the edge of a civil war. Most of the farms in Khorinis are owned by one landowner who has hired mercenaries - most of them former convicts from the Mining Valley - to protect him and his farms from the city militia when they try to collect taxes from the farms.
The main trade resource of Khorinis is the magic ore delivered from its recently fallen prison colony to the King, who is fighting the orcs on the mainland. Khorinis is a rich area with beautiful farms and dense forests.
The final place visited in the game is the Islet of Irdorath, which contains a dungeon similar to the Sleeper's temple in Gothic. Of the Old Camp only the castle ruins remain, the New Camp has turned into a region of unnatural frost, and the Swamp Camp is made inaccessible by a wall built by the orcs. The Mining Valley from the predecessor is also in the game, though it is a desolate wasteland now. Places include the City of Khorinis, the monastery of the Fire Mages, farms and woods. Like Gothic, Gothic II is set on the medieval styled isle Khorinis.